Colour grading in games


                           Colour Grading In Games

Colour grading refers to adjusting the saturation and brightness of game and video images to create a mood or sense using the colour palette. By using colour grading, developers transform the game completely through visual satisfaction.

God of war uses a realistic art style so the colour grading is useful in conveying the tone the scene is trying to set. When Kratos senses danger coming, the cutscene might appear darker to let the player know that dark times might be ahead. During the final scenes of the game, the scenes are bright with vibrant colours symbolising satisfaction and completion in not just the main characters but the player as well. When going under tunnels or into caves the saturation is lowered and the colours are changed to darker ones making the colour grading as realistic as possible.

Marvel's Spider-Man 2 also uses a realistic art style but also maintains a cartoonish style. The colours are mostly bright and highly saturated which is accurate with Spider-Man as a character. The colour grading stays consistent with the time of day, in the day time, the colours are vibrant with high saturation, in the evening the saturation is lowered so the player can tell that time is passing and in the night time, the hue is changed to darker colours, saturation is lowered and brightness is lowered. Darker missions usually take place at night so the colour grading can match the tone of the mission.